The company describes AllJoyn as a software framework for developers that enables easy P2P access; rather than an app developer having to write this functionality in from scratch, they can simply grab Qualcomm's code and integrate it. Currently, the spec only supports Bluetooth and Wi-Fi, but Wi-Fi Direct and FlashLinq support it in the works, and those will hopefully be added by the end of the year. We're told that the company's also working to create a constant link between devices, which could one day (soon) enable streaming support. There's C++, Java and Javascript models available, with Qualcomm's goal being to have developers port this all over the place. The demo (embedded after the break) involved a foursome of phones sharing photographs with one another, while a nearby laptop was shown engaging in a multiplayer game with two smartphones. We were told that the company's currently in talks with a number of large gaming firms to get this ingrained in future titles, but no specifics were available. Another application would be within a social network, enabling AllJoyn apps to alert users when a friend is nearby. A huge boon there is that this doesn't require data, so international groups who'd like to keep tabs on one another's location will be able to do so without roaming on a foreign network. So, any app developers considering bundling this in with your next update?
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Qualcomm demos AllJoyn peer-to-peer sharing / gaming technology (video) originally appeared on Engadget on Wed, 16 Feb 2011 18:55:00 EDT. Please see our terms for use of feeds.
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